I for one, am not a or a garena player and any map The experience will definately not be the same like you are playing with a real player. While some AI really has complex code structures behind it,Ī basic functional AI is nothing complex and adds BIG BONUS to your map.įor one it will ensure that no matter what, your map can be played solo. I think people believe AI is hard to make and requires complex coding or lots of huge triggers. Unfortunately, to many devs the idea of an AI is great,īut many think of AI making as maybe a waste of effort, time and resources. Get done with triggers or code and have a working map. I can understand that map devs usually just want to get their project alive, However each map is unique to itself and no AI would work the same for all maps. My Thoughts On AIAI or Artificial Intelligence is something that in my opinion (IMO) should be present in every map. I suggest you obtain some knowledgeīefore reading, either via other tutorials or practice. This tutorial assumes you have this knowledge. Where you can find the conditions and actions of the triggers. Such as triggering loops, removing leaks or explaining in minor detail This tutorial will NOT be addressing common concepts and mechanics, You do not have to know JASS or any other code to read through this tutorial.Įverything here will be triggers, with very little script structure. NOTE This tutorial assumes that you have an adept knowledge in the GUI part of the World Editor.
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